![]() ![]() When wanting to play a character who punches people’s lights out on the regular, people generally pick monks. However, this can lead down a very odd path flavor wise, as eastern monks in a world with dwarves and elves can feel a bit strange. Pugilists are best with throwing out a fair deal of attacks in a round, making them a reliable source of damage.Īs such, the Pugilist fits in a similar slot with less of an impact upon flavor. In a pinch, Pugilists may also serve as a tank with their Iron Chin ability. Pugilists also serve as grapplers, to help teammates deal damage to an opponent. Where most classes are combat oriented, the Con Artist is heavily social. Much like a rogue, they get expertise, but the difference is that Con Artists focus upon persuading, tricking, and generally spying in place of dealing a fair deal of damage. In low magic settings, con artists make good substitutes for enchanters, sorcerers, and so on. In a game with wargaming origins, Con Artists add an interesting social aspect to the game in focusing purely upon being a party face. More aquatic campaigns inevitably have need of pirates, which often sit somewhere between fighter and rogue in nature. ![]() ![]() Much like the ranger they have often circumstantial benefits. However, one cannot deny the flavor of a pirate having sea legs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |